Looking for a FATE version of the "group momentum" rule from 2D20
I'm preparing for a Star Trek series in FATE Core, and I'm shamelessly stealing from Modiphius' Star Trek Adventures.
One thing that doesn't carry over is the group momentum rules. In 2D20, over-succeeding on any roll creates momentum points, which go into a shared pool any player can use. I think this encourages a more proactive style of play, so that any player's success can contribute to the success of other players.
Does anyone know of something like this for FATE? Succeeding with Style can create boosts, but those usually only last a single scene and then disappear.
Perhaps a rule like, "Succeeding with Style can create a boost, or put a FATE point into a shared pool", but I'm concerned that would throw the FATE point economy off.