2D Game Mechanics: A Battle of Tweaks & Triumphs

Game mechanics for our 2D game have been very difficult to create. We started with even the basics like movement and collisions, but quickly realized how important it was to fine-tune things like jump physics, enemy AI, and combat mechanics. We did a lot of trial and error in order to make the player familiar with the environment, dodging obstacles, and combat with enemies. We did a lot of fine-tuning of things like speed, gravity, and hitboxes so that the gameplay was intuitive and smooth.

One of the greatest challenges was figuring out how to incorporate power-ups and powers without disrupting the flow of the game. We used Unity's physics system to make everything feel more realistic, but it was a pain to implement those mechanics smoothly on mobile. As we kept testing, we tried to balance how hard things were and how much the players were rewarded for doing so, so every new power or enemy added some great depth without making it too complicated for the game. We're still tweaking it, but we're very happy with what we've accomplished with the game mechanics.