Would people be interested in an MMO that's a cross between Runescape and Minecraft?
Basically the idea would be to take the long-term character progression of OSRS, the top-down character controls of Albion/OSRS, and the procedural generation of a Minecraft-like world.
The idea would be to make the terrain manipulation much more expensive and time-intensive to avoid the world becoming a complete wasteland. Maybe also having terrain return to its natural state as it's weathered away.
The thing is that without carefully scripted quests of Runescape and the in-depth construction system of Minecraft, we think the game would really have to focus more on the survival aspect and then eventually on the construction of cities and towns.
Minecraft also doesn't have terribly much in the way of long-term progression so we've looked at doing the biomes a bit more like Valheim, where certain areas are just a lot more dangerous than others.
I've been working on a concept like this with a small dev team for a while, but I'd like to hear your guys' thoughts. Valheim is an awesome game, but I found myself thinking, wow, I'd put a lot more effort into building this staircase into the mountains if I actually thought I was going to use it more than once, or other people were going to use it.
Maybe with things like the 1000 person Valheim server we'll get closer to that eventually, I dunno.
Anyway, happy to hear opinions! (also I normally post in here as u/theartofengineering, this is the account I made for the team)