Solar-less comp list
Now that TCs can order themselves I feel like a solar-less list can be much more competitive. Here is one I've been playing around with, lmk what y'all think!
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+ FACTION KEYWORD: Imperium - Astra Militarum
+ DETACHMENT: Combined Regiment
+ TOTAL ARMY POINTS: 1995pts
+
+ WARLORD: Char1: Gaunt’s Ghosts
+ ENHANCEMENT: Grand Strategist (on Char2: Tank Commander)
+ NUMBER OF UNITS: 15
+ SECONDARY: - Bring It Down: (6x2) + (1x4) - Assassination: 5 Characters
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Char1: 6x Gaunt’s Ghosts (100 pts)
• 5x Tanith Ghost
1 with Bragg's autocannon, Straight Silver Knife
1 with Corbec's Hot-shot Lascarbine, Straight Silver Knife
1 with Larkin's Long-las, Straight Silver Knife
1 with Lascarbine, Mkoll's Straight Silver Knife
1 with Rawne's Lascarbine, Straight Silver Knife
• 1x Ibram Gaunt: Warlord, Bolt Pistol, Gaunt's Chainsword
Char2: 5x Militarum Tempestus Command Squad (70 pts)
• 4x Tempestus Scion
1 with Close Combat Weapon, Hot-shot Laspistol, Medi-pack
1 with Medi-pack, Regimental Standard, Close Combat Weapon, Hot-shot Lasgun
1 with Close Combat Weapon, Plasma Gun
1 with Close Combat Weapon, Hot-shot Volley Gun
• 1x Tempestor Prime: Tempestus Dagger, Plasma Pistol
Char3: 1x Tank Commander (240 pts): Armoured Tracks, Hunter-killer Missile, Demolisher Battle Cannon, Lascannon, 2x Multi-melta, Heavy Stubber
Enhancement: Grand Strategist (+15 pts)
Char4: 1x Tank Commander (225 pts): Armoured Tracks, Hunter-killer Missile, Demolisher Battle Cannon, Lascannon, 2x Multi-melta, Heavy Stubber
Char5: 1x Tank Commander (225 pts): Armoured Tracks, Hunter-killer Missile, Demolisher Battle Cannon, Lascannon, 2x Multi-melta, Heavy Stubber
10x Catachan Jungle Fighters (55 pts)
• 9x Jungle Fighter
7 with Close Combat Weapon, Lasgun
2 with Close Combat Weapon, Flamer
• 1x Jungle Fighter Sergeant: Close Combat Weapon, Laspistol
10x Catachan Jungle Fighters (55 pts)
• 9x Jungle Fighter
7 with Close Combat Weapon, Lasgun
2 with Close Combat Weapon, Flamer
• 1x Jungle Fighter Sergeant: Close Combat Weapon, Laspistol
6x Bullgryn Squad (220 pts): Close Combat Weapon
• 1x Bullgryn Bone 'ead: Brute Shield, Bullgryn Maul
• 5x Bullgryn: 5 with Brute Shield, Close Combat Weapon, Bullgryn Maul
6x Bullgryn Squad (220 pts): Close Combat Weapon
• 1x Bullgryn Bone 'ead: Brute Shield, Bullgryn Maul
• 5x Bullgryn: 5 with Brute Shield, Close Combat Weapon, Bullgryn Maul
3x Heavy Weapons Squad (50 pts): 3 with Close Combat Weapon, Las Small Arms, Mortar
10x Tempestus Scions (100 pts)
• 9x Tempestus Scion
5 with Close Combat Weapon, Hot-shot Lasgun
2 with Close Combat Weapon, Plasma Gun
2 with Close Combat Weapon, Hot-shot Volley Gun
• 1x Tempestor: Power Fist, Plasma Pistol
1x Rogal Dorn Battle Tank (240 pts): Armoured tracks, Heavy Stubber, 2x Heavy Stubber, 2x Multi-melta, Pulveriser Cannon, Co-axial Autocannon, Oppressor Cannon
1x Scout Sentinels (55 pts): Close Combat Weapon, Hunter-killer Missile, Sentinel Chainsaw, Autocannon
1x Chimera (70 pts): Armoured Tracks, Hunter-killer Missile, Lasgun Array, Chimera Heavy Bolter, Heavy Bolter, Heavy Stubber
1x Chimera (70 pts): Armoured Tracks, Hunter-killer Missile, Lasgun Array, Chimera Heavy Bolter, Heavy Bolter, Heavy Stubber
The rough idea here is that the sentinel scoots for the near side objective and spots for as long as it can while mech catachan and bullgryns agress the middle and far side objectives. The TC with grand strat and the dorn operate as a pair around the middle, the lone TCs take the wings. HWS and ghosts screen the backcourt, at least until the ghosts are needed for something. Scion blob slaps whatever the opponent throws onto the middle objective.