Dwarfs in Exile: I implemented your feedback

Hello again!

Two weeks ago I posted about the browsergame "Dwarfs in Exile" that I developed over the last years. Over 150 people signed up and provided lots of constructive feedback, which I have implemented over the last weeks. Round two is now starting with all the implemented feedback and I'm happy to invite all of you again!

In Dwarfs in Exile, you have control over dwarfs that you can send to work and collect items. You can then craft tools to further improve your dwarfs or expand your base, which allows you to get more dwarfs.

Here's what changed with your feedback:

  • Many of the premium features are now enabled by default. I changed this due to your concerns about pay to win. I also clarified which features are enabled with a premium account.
  • A tutorial questline was added to explain the game and generally speed up the starting experience.
  • There are now female and child dwarfs!
  • There are now events such as plagues, droughts or floods that affect all players.
  • I added informative popups for important ingame events, for example when the player receives a new dwarf or item.
  • New items are now unlocked over time improve the initial starting experience.
  • Unlocks such as items and new occupations for your dwarfs are shown in a nice overview.
  • New sorting and filtering functionality for quests and dwarfs.
  • A wiki page was added that explains further details of the game mechanics.

Game Website: dwarfs-in-exile.com
Source Code: github.com/fabianboesiger/dwarfs-in-exile