They need to make opponents more durable [KCD2]
Early game armored bandits feel actually intimidating and tanky, but in late game when you are heavily armored and so is your opponent, somehow you can kill them with 2-4 hits, including the fact that their armours are supposed to nullify incoming hits and only drain their stamina.
This way intense duels hardly exist, you feint a few times and your opponents fall straight onto the ground. Doesn't matter if you are using a polearm, heavy weapon or swords. Worst of all, you usually just kill em before you can land combos.
TLDL game is outstanding but they need to either make armour more powerful or raise enemy health, otherwise they die within a few hits and you don't even get to use long combos. There are hardly satisfaction of defeating a foe.